

To give you perspective, 2.5 was originally supposed to release on October 2015. Updates have always been through delays, this one has been through the most out of all of them, this delay is on a higher level than Gavel. I'll list off some stuff for you to be aware of for the best possible experience. (like all AoA blocks having no explosive resistance) Xolova is really really good at coding in many many places, though there are small spots where he's not the best. And if you look past all of that, it's a really fun mod. Yeah, the mod's not perfect, there are some weird things here and there, you get used to it after 3 years or so. interesting fellow, I've known him longer than I've known Wynncraft, the only way to describe him personality-wise is that he's basically Salted + Selvut + Tantibus. It's "full name" is "Nevermine 2: Advent of Ascension".


When it first released, it was named "Eternal Isles", an update somewhere in February 2015 changed it's name to "Nevermine", and then like a month later the name was changed to "Advent of Ascension", though it's still called "Nevermine" at times (don't question it). Xolova's original project was Divine RPG, however, he eventually moved on from Divine RPG, and in July of 2014, released the first version of his solo project: Advent of Ascension. It was made by the wonderful and enigmatic Xolova. "Just what the hell is "Advent of Ascension""?Īdvent of Ascension is a massive 1.7.10 RPG/Adventure mod which has basically become my favorite mod of all time.
